#ifndef __BRICK_H__
#define __BRICK_H__

#include "IObject.h"
#include "m_shader.h"
#include "Shape.h"
#include "Texture.h"
class Brick : public BlockObject
{
public:
     // static std::set<Brick *> bricks;
     Brick() = default;
     Brick(float randx, float sizex, float sizey, float sizez);
     ~Brick();
     void draw(Shader shader);
     void update(float dt);
};

#endif